Sphero Just Bought littleBits To Become One Of The Largest Makers Of Educational Toys

Sphero Just Bought littleBits To Become One Of The Largest Makers Of Educational Toys

Late last year Sphero revealed that it was going to stop producing toy robots based on popular characters such as R2D2, BB-8 and Lightning McQueen. Many wondered if the company’s decision to return its focus to the educational market signified the beginning of its end, but yesterday Sphero announced it has acquired littleBits, creating one of the largest makers of STEAM-focused toys.

[referenced url=”https://gizmodo.com.au/2018/12/rip-super-cute-bb-8-toy-sphero-calls-quits-on-licensed-bots/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/t_ku-large/ev3lp6xngv044ydmyp1h.jpg” title=”RIP Super Cute BB-8 Toy: Sphero Calls Quits On Licensed Bots” excerpt=”Alas, Sphero’s BB-8, R2-D2, and other Disney-licensed robots will bleep and bloop no more. The Verge reports that Sphero has decided to clear out its remaining inventory of licensed toys — and no, it won’t be restocking any more.”]

Sphero first made a name for itself with a quirky, remote control ball that paved the way for smartphone-controlled toys. The technology it developed also put it in the perfect position to capitalise on the popularity of Star Wars: The Force Awakens with an RC BB-8 toy that moved and behaved exactly like the popular character in the film.

It was a huge hit, and led Sphero to create other robotic toys based on Disney characters such as R2-D2, but interest in those products eventually waned.

This led Sphero to abandon those lines and focus on STEAM products again, creating products such as the Bolt, Specdrums and the RVR, which have all become popular amongst educational institutions as a way to introduce kids to complex concepts such as programming.

littleBits has seen a similar arc in its STEAM-focused lines. Borrowing LEGO’s approach to toys, the company is known for its electronic building blocks that connect to each other using magnets allowing kids to create complex gadgets and other fully-functional inventions without needing to know how to solder.

Over the years littleBits introduced kits for building electronic synthesizers, added smartphone integration for advanced programming, let kids live out their Iron Man fantasies, and even introduced their own version of a DIY R2-D2.

Sphero’s acquisition of littleBits shows that there is, thankfully, still a huge market for educational toys (the official announcement estimates the education technology industry to be worth about $US150 billion [$222 billion]) and that kids aren’t completely lost to smartphone games such as Fortnite.

The deal also gives Sphero control of littleBits’ various patents that cover everything from robotics, to software, to the Internet of Things.

There are no official new product announcements tied to this announcement just yet, so it remains to be seen if Sphero plans to continue the littleBits line, integrate the company’s technology with its latest products such as RVR, or introduce something entirely different.

Unfortunately, as part of the acquisition, Ayah Bdeir, who started littleBits and who’s been a strong advocate for gender-neutral toys, will not be joining Sphero and has instead decided to move on “…to pursue her next adventure”.

What that means for the littleBits line remains to be seen, but as a driving force for both open source and STEAM initiatives, her leaving to try something new isn’t necessarily a bad thing.


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