Marvel’s Spider-Man Got It Right

Marvel’s Spider-Man Got It Right

Throughout the decades, Spider-Man has swung from one medium to another, each with varying levels of success. While he’s proven to be an especially great fit for animation, Marvel’s hero has also been no stranger to video games. The various titles that bear his name have been all over the place in terms of quality, with decent to great standouts like 2014’s Spider-Man 2 tie-in game and 2005’s Ultimate Spider-Man.

But as the hero became more of an important asset to Sony, his star power in the single-player space gradually waned. In 2014, The Amazing Spider-Man 2 game marked the end of Activision Blizzard’s hold on the license, meaning no solo games for Spidey after that point. It wasn’t until 2018 that the webhead would return with a game bearing his title, and one that was notably exclusive to PlayStation, at least, until an eventual PC release in 2022. Marvel’s Spider-Man released in 2018 as a PlayStation 4 exclusive from longtime Sony collaborator Insomniac Games (of Ratchet & Clank fame), and beyond its system exclusivity, you could feel a shift in the air when it came on the scene.

Screenshot: James Whitbrook/Insomniac Games

It wasn’t just that it was the first Spidey game in nearly half a decade. To borrow the franchise’s tagline, Insomniac’s title aimed to be greater and do for Spider-Man what Rocksteady’s Batman: Arkham Asylum did for that character back in 2009. What’s more, this was around the time that PlayStation was really solidifying the identity for its first-party games as cinematic experiences, the gaming equivalent of HBO Originals, which are often events unto themselves. You can see all that come together in the game’s opening cutscene, which quickly establishes that its Peter Parker has been around the block for years and gone through a good amount of his rogues’ gallery, while still not entirely good at managing his personal and heroic lives. The game isn’t lacking for confidence throughout its story, which stands out even more considering what Spider-Man the character was going through outside of video games in the time it took for this to come out.

Spider-Man’s development started in 2014, during which Sony’s plans for the character collapsed with the box office disappointment of The Amazing Spider-Man 2. The following year, it and Marvel Studios agreed to share Peter Parker so he could be in the MCU and pop up in 2016’s Captain America: Civil War as played by Tom Holland. Holland would reprise the role for Spider-Man’s first MCU solo movie Spider-Man: Homecoming in 2017, and you can feel the character’s tumultuous history reflect onto the game. In the 2018 version of Spider-Man, Peter’s face model is John Bubniak, who looks not too dissimilar to Andrew Garfield. When the game was remastered for PlayStation 5 in 2020, Bubniak was replaced with Ben Jordan who, much like Tom Holland, has a very youthful face. With the remaster, Peter is the only character in the entire game to get a face swap: Miles Morales looks the same, haircut included, and Mary Jane Watson (who functions as the game’s deuteragonist), doesn’t get changed at all to look like Zendaya.

The weirdness around Peter’s face and its proximity to the movies is worth noting because Marvel’s Spider-Man is so clearly aiming to play in the same space as the recent films, but on a frankly much more impressive scale. As voiced by Yuri Lowenthal, this version of Peter Parker feels like a fully formed person whose history as a superhero is felt throughout, whether it’s how he interacts with the people of New York or through collectibles scattered around the city. Even the Spider-Cop gag (which was bad then and gotten considerably worse over time) feels like something you can see him developing as opposed to being for this particular game. There’s an interiority to the game’s primary characters that makes it feel like we’ve been around with these specific versions for years, something that hasn’t really been felt since Spectacular Spider-Man, if not Sam Raimi’s original trilogy.

Screenshot: James Whitbrook/Insomniac Games

That care into the character work is part of why the relationship between Peter and his mentor Otto Octavius works so well. We’ve seen Peter make mentors out of men who will inevitably try to kill him time and again, especially in the movies, for better and worse. But the game takes careful time to make the relationship with him and Otto feel real. The frequent trips back to Otto’s lab work to underline how he’s hit the breaking point and loves Peter, but is also willing to manipulate him so he can get his revenge on Norman Osborn. This is a game that understands how the best Spider-Man stories have the dual parts of Peter’s lives go on a collision course, and goes about it in some fairly novel ways that feel like real change for a character often locked in stasis of some form or another.

On either a story or gameplay level, Marvel’s Spider-Man doesn’t do anything wholly new. But much like the Spider-Verse franchise—which hit a few months after this game did—it’s clear Insomniac Games is drawing on the decades-old history of these characters to hone in on what they think makes him and others in his orbit so beloved. In that sense, there is something about it that can’t help but be kind of special—maybe not amazing, but important nonetheless.

Marvel’s Spider-Man is available on PlayStation 4 and 5, and PC.


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